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GAMIFICATION AND MOBILE APPLICATIONS AS A MEANS OF ACTIVATING STUDENTS’ LINGUISTIC EXPERIENCE IN ENGLISH CLASSES AT UNIVERSITY

Polyudova Elena Nicolayevna  (Acting Chair of “Foreign Language” Department, PhD (Pedagogical Sciences), Associate Professor Autonomous Educational Institution of Higher Education "Russian University of transport", Moscow, Russia )

The article considers different possibilities of using the principles of gamification with modern teaching of foreign languages in higher education. The conditions of use of gamification, the direction of optimization of the educational process with the help of interactive games, and the capabilities of computer applications for the organization of gamification in foreign language training are given in terms of the didactic properties and functions of interactive applications. The author analyzes the practical functions of several popular applications as well as the possibility of using these applications for various educational activities in the English language classes for specific purposes.

Keywords:gamification, mobile applications, digital environment, augmented reality, foreign language (English) in higher education, interactive applications, methodology of teaching foreign languages, higher education

 

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Citation link:
Polyudova E. N. GAMIFICATION AND MOBILE APPLICATIONS AS A MEANS OF ACTIVATING STUDENTS’ LINGUISTIC EXPERIENCE IN ENGLISH CLASSES AT UNIVERSITY // Современная наука: актуальные проблемы теории и практики. Серия: ГУМАНИТАРНЫЕ НАУКИ. -2024. -№06. -С. 76-80 DOI 10.37882/2223-2982.2024.06.25
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