Gerasimova O. Yu. (Associate Professor
Naberezhnye Chelny State Pedagogical University
)
Rasulov A. I. (Associate Professor
Dagestan State Pedagogical University.
)
Savgachev V. V. (Candidate of Medical Sciences, Associate Professor
Yaroslavl State Medical University
)
Goncharova O. V. (Candidate of Science (Biology), Associate Professor
Armavir State Pedagogical University
)
Shimaraeva T. N. (Candidate of Science (Biology), Associate Professor
Saint Petersburg State Pediatric Medical University
)
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the article analyzes the impact of digital technologies on pedagogical education through the lens of gamification, examining its goals of developing teaching mastery, forming professional identity, and mastering modern educational methods. It explores the advantages of game-based approaches in modeling professional situations and increasing student engagement, while simultaneously identifying risks of excessive gamification: distorted perceptions of the profession, weakened live interaction skills, and substitution of educational content with attractive form. The paper proposes principles for effective integration of gaming technologies, emphasizing the necessity of balance between innovations and fundamental content in the preparation of future teachers.
Keywords:gamification, teacher education, digitalization, game technologies, professional teacher training, digital competencies, educational innovations.
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Read the full article …
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Citation link: Gerasimova O. Y., Rasulov A. I., Savgachev V. V., Goncharova O. V., Shimaraeva T. N. DIGITAL GAMIFICATION IN TEACHER EDUCATION: FINDING BALANCE BETWEEN TECHNOLOGY AND EDUCATIONAL CONTENT // Современная наука: актуальные проблемы теории и практики. Серия: ГУМАНИТАРНЫЕ НАУКИ. -2025. -№06/3. -С. 65-69 DOI 10.37882/2223-2982.2025.6-3.07 |
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