Gorbatov Sergey Vasilyevich (Candidate of Pedagogical Sciences, Docent
Volga State University of Railway Transport, Samara, Russia
UMMC Technical University, Verkhnyaya Pyshma, Russia
)
Mazitov Viktor Rasulevich (Graduate student
Volga State University of Railway Transport, Samara, Russia
UMMC Technical University, Verkhnyaya Pyshma, Russia
)
|
The use of game elements in the educational process is an effective way to increase the motivation and engagement of students of all ages. The article examines effective game mechanics for different age groups, their impact on the development of cognitive skills, and the practical application of knowledge. Using the example of the course "Minecraft: Development and Administration Practice," it is shown how the use of game elements helps to better understand complex IT concepts through visualization, interactivity, and teamwork. The study emphasizes the importance of adapting game elements to the age-specific characteristics of students and their integration into the learning process without losing educational value. The research results confirm that the use of game elements in education combines traditional pedagogical methods with innovative approaches, thereby enhancing the effectiveness of the educational process.
Keywords:gamification, educational process, student motivation, engagement, game mechanics, age groups, cognitive development, Minecraft, IT education, practical application of knowledge
|
|
|
Read the full article …
|
Citation link: Gorbatov S. V., Mazitov V. R. GAMIFICATION AS A COGNITIVE ACTIVITY TOOL FOR STUDENTS OF ALL AGES // Современная наука: актуальные проблемы теории и практики. Серия: ГУМАНИТАРНЫЕ НАУКИ. -2025. -№06. -С. 108-114 DOI 10.37882/2223–2982.2025.06.15 |
|
|